This is the NES controller I made for the Pipeline and Production module in university year 1.
The planning phase was consolidating images I can use for reference.
I used some image planes with a unique node setup to display the lines so I can use them as a reference for my model.
This is the Texturing Phase (with UV unwrapping as well) using stencils for the text and applying wear and finger marks.
I then brought it into unreal to render it.