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Pipeline and Production NES Controller

This is the NES controller I made for the Pipeline and Production module in university year 1.

The planning phase was consolidating images I can use for reference.

The planning phase was consolidating images I can use for reference.

I used some image planes with a unique node setup to display the lines so I can use them as a reference for my model.

I used some image planes with a unique node setup to display the lines so I can use them as a reference for my model.

This is the Texturing Phase (with UV unwrapping as well) using stencils for the text and applying wear and finger marks.

This is the Texturing Phase (with UV unwrapping as well) using stencils for the text and applying wear and finger marks.

I then brought it into unreal to render it.

I then brought it into unreal to render it.