This is the Hackimajig asset I made for the Pipeline and Production module in year 1 of University.
Analysis of the model
Reference for all sides of the model
Component Breakdown
Final Low Poly Model with placeholder textures made with procedural nodes in blender.
High Poly and Low Poly models
UV Unwrap in blender.
Baked Normals in Substance 3D Painter
Baked Model
Textures made using Substance Painter and the dial screen made in Adobe Illustrator
Moving into Unreal Engine
Final video of Hackimajig Asset