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Pipeline and Production Hackimajig

This is the Hackimajig asset I made for the Pipeline and Production module in year 1 of University.

Analysis of the model

Analysis of the model

Reference for all sides of the model

Reference for all sides of the model

Component Breakdown

Component Breakdown

Final Low Poly Model with placeholder textures made with procedural nodes in blender.

Final Low Poly Model with placeholder textures made with procedural nodes in blender.

High Poly and Low Poly models

High Poly and Low Poly models

UV Unwrap in blender.

UV Unwrap in blender.

Baked Normals in Substance 3D Painter

Baked Normals in Substance 3D Painter

Baked Model

Baked Model

Textures made using Substance Painter and the dial screen made in Adobe Illustrator

Textures made using Substance Painter and the dial screen made in Adobe Illustrator

Moving into Unreal Engine

Moving into Unreal Engine

Final video of Hackimajig Asset